Visual guide

EgregoreHow a takeover game on Base actually works, in six pictures.

01

The loop

Every player does the same four things. The Core in the middle heats up when taken and cools down while held. That single fact drives everything else.

CORE 1 · Seize pay ETH · it's yours 2 · Hold earn $EGORE / sec 3 · Get paid taken back → +70% 4 · Claim or overclock / stake
Two ways to win: flip a hot Core for ETH, or hold a cool one and mine $EGORE.
02

Where your ETH goes

When someone pays to take a Core, that ETH splits four ways. The 10% to the Floor Vault is the part first-gen takeover games never had: a one-way, buy-and-burn vault the team can never touch.

Ξ 1 seize  =  100% of the price
70%
Previous holderthe reason to play
10%
🔥 Floor Vaultbuy & burn $EGORE, forever
10%
Stakersshare of seizure fees, in ETH
10%
Treasuryaudits · prizes · ops
90% recirculates to players & the token; only 10% is a protocol fee. (If the seller flipped in under 5 min, their 70% is forfeited to the Floor Vault instead.)
03

Heat & the price

A Core's price spikes when seized (×1.25) then decays back toward its floor on a heat half-life. A Core left alone gets cheaper, so whales can't camp the good ones and there's always a cooling target to grab.

Heat half-life 2.5 units longer = stickier Cores · shorter = faster cooling
Each ▲ is a seize. Notice the long gap: the price decays to the floor and the Core becomes a cheap target. Then someone pounces.
04

The Floor Vault flywheel

This is the core difference from the last generation of takeover games. Same loop, but where the ETH ends up decides whether burns accumulate or the whole thing just spirals.

First-gen takeover games

Recycled buyback

New buyer's ETH comes in
"Buyback" pays it back out
No backing accumulates
Inflows stop → death spiral
📉 nothing underneath
EGREGORE

Immutable buy & burn

10% of every seize → Floor Vault
Vault buys $EGORE & burns it
Supply ↓ · vault ETH locked in
↓  every seize, forever
It can never sell, and the team can never withdraw
🔥 one-way vault
Cumulative $EGORE burned by the Floor Vault. It only buys and burns, and burned supply never comes back.
05

$EGORE · capped & halving

A hard cap of 100,000,000 (first-gen games were uncapped). 60% is earned through play, emitted on a Bitcoin-style halving that front-loads early operators then converges.

Emission rate halves every 14-day epoch; the total area sums to exactly 60,000,000 $EGORE.
06

The board

16 Cores across 4 Clusters and 4 tiers (first-gen boards had only 5, no room to play). Three Labs fight to control the network across six week seasons.

Daemon Oracle Cipher
Higher tiers (T1) emit the most $EGORE and command the highest prices. Hold longest as a Lab to win the season's ETH prize pool.